HTML5 – Bejeweled

Hi all.. haven’t been doing much as I’ve been spending my time looking for jobs.

Anyways, here’s yet another completed game – Bejeweled.. this one took almost 4 days and isn’t as awesome as the Popcap one.

The main point of this exercise was the add the ability to click a location on the canvas and have the corresponding (top) object fire an onclick method. The previous version of the engine it’s running on did not support this. As a by-product in doing adding this, this exercise was to dabble my hands in creating a robust solution to onclick() and object mapping. I do not think this was achieved as there is no propagation to parent classes.

You can play it here.

I tried to polish it up with the menu and the layout, but graphics unfortunately aren’t my strength.